If you select this feature a second time, you may know precisely the Intelligence and Wisdom scores of an observed creature. Shielded Position If you aren’t incapacitated, you can add your shield’s AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets you, and if that effect would inflict half damage on a successful saving throw, you can use your reaction to take no damage instead if you succeed on the saving throw. Starting at 6th level, you can call upon your deity to conceal your presence. Medium Armor Proficiency You gain proficiency in medium armor (you must be proficient in light armor through a source other than this feat to choose this feature). As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. When you use such an effect from this class, the DC equals your cleric spell save DC. In some pantheons, a god of this domain rules over other deities and is known for swift justice delivered by thunderbolts. If the attack hits, you add twice your proficiency modifier to the damage. Magical Adept Choose one 1st-level spell from any spell list. If there’s nowhere to move, the creature can use the Dodge action. If you have the Heavy Dual Wielder feature, you may ignore the light weapon restriction. Creatures that fail their saving throw take 1d8 bludgeoning damage plus a number of d8's equal to half your Cleric level (rounded up), and are knocked prone. Shield Shove You can use a bonus action to try to shove a creature within 5 feet of you with your shield. If the object was owned by another creature in the recent past (within a number of days equal to your Wisdom score), you can spend 1 additional minute for each owner to learn the same information about that creature. Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list. Otherwise, you can use it again after you finish a long rest. Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself. Your specialized training has provided you with certain advantages when employing two weapon fighting. Gamemastering. Alternatively, once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder or lightning damage (your choice) to the target. This is the final part of my Graviturgist build. The Wizard . Light Armor Proficiency You gain proficiency in light armor. For example, the portfolio of the Greek god Apollo includes the domains of Knowledge, Life, and Light. If the attack hits, you add twice your proficiency modifier to the damage. Starting at 6th level, you can also use your Warding Flare feature when a creature that you can see within 30 feet of you attacks a creature other than you. The gods of knowledge — including Oghma, Boccob, Gilean, Aureon, and Thoth — value learning and understanding above all. The Treantmonk Variant; Links to my content; Nov 30, 2020. Treantmonk's Temple Uncategorized Leave a comment November 30, 2020 1 Minute. Ritual Caster You gain the ability to cast 2 1st-level spells of your choice as a ritual. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level. The Treantmonk Variant; Links to my content; May 18, 2020. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one. To cast one of these spells, you must expend a slot of the spell’s level or higher. Link: The Breakdown of this variant on YouTube. A Guide to the Qinggong Monk â¦ If you select this feature twice, the temporary hit points are equal to your level. In Pathfinder little has changed in this regard. Page 4 | Feats: The Treantmonk Variant Street Fighter You are proficient with improvised weapons and your unarmed strike uses a d4 for damage. if you come across a wizard spell in written form, such as a magical spell scroll or spellbook, you might be able to add it to your ritual book. Arcane Intellect You understand the nature of magic, allowing you to identify spells when cast by a spellcaster. Lance Charge If your mount moves at least 10 feet towards an enemy on your turn and you use the attack action to attack that enemy with a lance, you can choose to forgo your proficiency modifier to the attack roll. You also become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion. A feature may only be selected once, unless the description says otherwise. You can change your list of prepared spells when you finish a long rest. Quick Reference. You have proficiency with the chosen skill or tool until you complete a short or long rest or you use this ability again. In addition, the revised racial rules allow you to forgo a +2 modifier to an ability score to begin with a feat at level one. Weapon Versatility You gain proficiency in three weapons with the two handed or versatile property. You cause the ground to shake in a position near you. Starting at 17th level, you can call up visions of the past that relate to an object you hold or your immediate surroundings. If the attack hits, you add twice your proficiency modifier to the damage. Dec 1, 2020 Go To Latest Post. Starting at 2nd level, you can use your Channel Divinity to wield the power of the storm with unchecked ferocity. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Pommel Strike When you take the attack action and make all attacks with a melee weapon you are holding in two hands with the benefit of your proficiency modifier, you can use a bonus action to make a melee attack with another part of the weapon. If you select this feature three times, the temporary hit points are equal to your level + your Charisma modifier. Whenever you gain a level thereafter, your hit point maximum increases by an additional one hit point. Gods whose portfolios include the Tempest domain — including Talos, Umberlee, Kord, Zeboim, the Devourer, Zeus, and Thor — govern storms, sea, and sky. And some promise their followers that they will gain tremendous power if they unlock the secrets of the multiverse. Treantmonk's Guide to Clerics. Disable Before you make a melee attack with a weapon that you are proficient with, and you are holding nothing in your other hand, you can choose to forgo your proficiency modifier to the attack roll. My critiques. For example, the Savage Combatant feat requires you to have a Strength of 13 or higher. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. Combat Mobility You may take the disengage action as a bonus action. Page 2 | Feats: The Treantmonk Variant a) When you use a healer's kit to stabilize a dying creature, that creature also regains 1 hit point. A feat represents an area of expertise that gives a character special capabilities. Warcaster You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. You may select this feature more than once with your three selections, if you do so you choose a different damage type. Hardy Concentration You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage. Linguist You learn three languages of your choice. You can’t use this feature on an undead or a construct. Point Blank Shot Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls. You are a crazed attacker on the battlefield. Alternatively, your choice of domain could simply be a matter of personal preference, the aspect of the deity that appeals to you most. Athlete You gain proficiency in Athletics, if you are already proficient, you gain expertise. As you meditate, you see visions of recent events in your immediate vicinity (a room, street, tunnel, clearing, or the like, up to a 50-foot cube), going back a number of days equal to your Wisdom score. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. Followers of these gods study esoteric lore, collect old tomes, delve into the secret places of the earth, and learn all they can. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard. Perfect Memory You always know the number of hours left before the next sunrise or sunset, and you always know which way is north, you have advantage on any ability checks to avoid getting lost, in addition, you can accurately recall anything you have seen or heard within the past month. 1. You have learned the basics of magic, either through a teacher, or on your own initiative. Your bloodlust has granted you certain advantages while fighting with unmatched zeal.